Roblox Reason 2 Die How To Double Dome Lamp. Hello Internet! I want to clamp the player’s camera on the X axis while keeping all of the freedom of the Y axis and Z axis as well as still allow the player to zoom in and out The best I’ve been able to come up with so far is this a Local Script in the StarterGui local camera = workspaceCurrentCamera RunServiceBindToRenderStep(“UpdateLoop”.
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playerName == "Player1" "Player2" then buttonVisible end buttonMouseButton1ClickConnect(function() gameReplicatedStorageTeleportEventFireServer() scriptParent local player or playerName == end) local button = = gamePlayersLocalPlayer if = true else buttonVisible = false.